I don't think the quest log/journal and quest tracking are as frustrating as some people have been saying, and that is an important aspect of the game and its manageability. Character creation and crafting are very robust yet fun, again much better than in the first title. During the Fort Joy chapters in DOS2, I often found myself just exploring and saying aloud "god, this game is f-king amazing" lol, true story bro. Graphics and score are far, far better than we got with DOS:EE, which never felt like a next-gen release to me. I can't imagine going the Lone Wolf route in this game because the other characters are generally pretty compelling and really shape the story. The tactical, turn-based combat is still addictively fun, but Larian have vastly improved the story development via some of the companion characters and their stories/quests. It's like they actually listened to gamers before developing this one. Everything that was good about DOS:EE has been improved on or kept the same, but most importantly, everything that was wrong with DOS:EE has been completely overhauled. I'd give a solid 9.5, easily one of the best RPG's I've ever played and probably ever will play. I'm not giving this a 10 because, well I didn't give Witcher 3 a 10, and also because the combat difficulty is admittedly ridiculously brutal on anything higher than Explorer mode. I'm not giving this a 10 because, well I didn't give Witcher 3 a 10, and also Wow what a game so far, 27 hrs in and I've loved every minute. Wow what a game so far, 27 hrs in and I've loved every minute. As you escape from Fort Joy, you realize that if the world remains godless, it will be consumed by the Void. But the Order has secrets of its own that may cast doubt on its so-called holy mission. Captured and sent to Fort Joy, you will be "cured" of your powers - no matter the cost. Sourcerers are blamed and the Divine Order is leading the charge against the threat: you. The Divine is dead and the Void is everywhere. Now, you yourself are a Sourcerer: a dangerously powerful individual whose abilities summon creatures from the encroaching Void. In Divinity: Original Sin, you were on a quest for the forbidden Source magic. Now, you yourself are a Set a thousand years after the first game, Divinity: Original Sin II presents a darker, more grounded narrative and expands on the tactical combat system of its award-winning predecessor. Summary: Set a thousand years after the first game, Divinity: Original Sin II presents a darker, more grounded narrative and expands on the tactical combat system of its award-winning predecessor. ![]() As with keyboard/mouse players, split screen co-op players may also host and join online multiplayer games.To join another player's party, simply have someone host the game and find their unique Lobby Name on the Multiplayer screen.As with split-screen, progress is made in the host campaign and not in the local campaign of the character.In order to play online, players will have to create or join a lobby hosted by another player (or player group).So 2 players can share the same screen, and a further 2 players can join them via Online. Local co-op (couch co-op) is capped at 2 players.Cooperative play has competitive elements, such as distribution of gold and loot not being automatic, and disagreements on quest progression triggering an in-game dispute.The host account makes progress, and the second account plays a Custom character (not a companion) but does not make progress on their own campaign.Launch the game on the host account, and have the secondary controller press start to begin playing.In order to play split-screen, players will need to have two controllers, as you cannot play with keyboard/mouse for one person and controller for another person.Local co-op (Couch co-op) is capped at 2 players.Please note there's no cross-platform multiplayer: Those playing on PC cannot play with PS4 or Xbox One Players, and PS4 and Xbox One cannot cross-play across platforms either. Players may enjoy split-screen "couch co-op" or join online sessions from other players, or any combination therein. Multiplayer is available in Divinity: Original Sin 2 in both online and offline versions.
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